New map and Rescue mode added
Rescue and Escape » Devlog
An update for the game has been released. It adds a new map (Person Prison from Adventures of Rebecca) and adds a Rescue game mode. The Rescue mode is different from Escape in that you must rescue all the captives and reach for the exit while avoiding guards.
The difficulties have been adjusted. The effects the difficulties have are:
- Guards will see the player from 3 tiles (Easy), 5 tiles (Normal), and 7 tiles (Hard).
- Hard adds some more guards.
- Easy doesn't remove a key or captives you rescued.
- Sprinting/dashing is disabled on Hard difficulty.
Files
Escape (Windows) 98 MB
Nov 18, 2020
Escape (macOS) 229 MB
Nov 18, 2020
Escape (Linux) 139 MB
Nov 18, 2020
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Rescue and Escape
A Rescue/Escape game made in RPG Maker MV.
Status | Prototype |
Author | ScarletAmethyst |
Tags | 2D, DRM Free, Escape Game, RPG Maker, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Rescue and Escape Protype now availableDec 28, 2018
Comments
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What assets did you use for the ropes & gags? Did you make them yourself?
The ropes (and the web cocoon I'm using in another project) I acquired from are from a DA user named Morizel who uploaded Cocoons and other bondage for default Mv-sprites which I think is made by polyedit2000 but I actually recolored the ropes as well as edited the ropes and cocoon for taller characters (48x72).
Only the ropes, cocoon, and pillory are acquired by another user. The pillory (not featured here but in my other project) is from Voluspa Tiles (tiles, supporting characters etc.). The OTM gag, duct tape gag, and ball gag are made by myself.
1st row is duct tape and pillory with Alyssa for comparison. 2nd row is magic ropes (white), rope tied, blindfold, OTM gag, and ball gag. 3rd row is the 8 cocooning stages used for an animation (see video on Twitter). The red haired woman is Jennifer and the brown haired woman is Alyssa, both are to be featured in Adventures of Rebecca. Also the magic ropes, cocoon, and pillory aren't in R&E, they're actually intended for AoR.
how do you set off the traps?
I didn't mention the traps on the devlog but in the game there would be some traps. Currently it's not implemented but it could be a feature in the next possible update.
oh ok i cant wait for the trap tp come in the game